Recently, Roger Ebert, who has lately been trying to flesh out his film critic’s resume with social criticism and political commentary, found himself at the center of a firestorm when he wrote a blog post in which he dared to opine that video games are not Art. Things got to the point (something short of picketers patrolling the sidewalk outside his townhouse, I’m sure) that he posted something of a limited retraction yesterday. Now, I’m not sure whether any video games are or can be Art, but such a controversy cannot help but produce a variety of thoughts in the typical blogging blowhard, such as your truly. So, here goes.
Now, one of the gimmicks that Mr Ebert used in trying to bolster his argument was to use his Twitter account to get people to participate in an online survey: Which of these would you value more, a great video game or Huckleberry Finn. Now the problems with the survey, as Ebert himself has noted, are legion. First, he is pitting something generic and theoretical (“a great video game”) against something specific and capable of being assessed as the thing it is. Second, his sample was unscientific and not likely to be representative of the population at large. Third, what does it mean to “value” something? And does valuing something “more” mean not valuing the other thing at all? People who know the mechanics of surveying and sampling could take this apart in a dozen ways, I’m sure. In fact, it would be interesting to see what Nate Silver would make of it.
In terms of results, the first wave went decidedly Huck Finn’s way, but a decisive wave in the last 5000 of 12,000 votes made the seesaw tilt in just the opposite direction. But what information can we truly extrapolate from this? That a “great video game” is artistically superior to The Adventures of Huckleberry Finn? Not really. What it says to me is that gamers, who, in order to properly pursue their hobby, must cultivate a desire to win, simply flooded the survey site once word got around that they were losing. Which brings me to the first difficulty that video games designers would encounter in trying to make a work of art. A game, by definition, is a thing that the participants try to win. Winning and losing are alien concepts to the appreciation of art.
Whatever art is or isn’t, it certainly doesn’t involve accumulating points or reaching ever-higher levels of play. Art is, I think, a sorting through of the experience of life, a comparison of notes concerning what this trip is that we are all separately and together embarked on. The questions posed and examined by art are myriad and are not capable of easy summation. But art does not involve the attainment of a goal. It, like life, just is. Now, in theory, I can imagine that there could be a game that just is, but it would be a pretty Zen game. And would most people who play these games be interested in a Zen game? Would it be up there with Grand Theft Auto or World of Warcraft? I find that to be unlikely.
Marshall McLuhan talked about bits of technology being extensions of earlier or other things. A hammer is the extension of a fist. An automobile is an extension of legs and feet and walking. A blog is, ultimately, an extension of speech. What then is a video game an extension of? Most directly, typically, it is an extension of games played in literal arcades that were and are part of midways and fairs and carnivals. And all games are, ultimately, extensions of the natural play of children. Art, however, is rooted in the impulse to religion. Play is a way of practicing skills. Art is a way of pondering that which is difficult to ponder.
One thing I can’t understand is why gamers want their games to be considered Art (the capital A signifying the significant significance of it). Of course, we do live in a culture that tends to equate Art with all that is good and uplifting and noble. But it’s not. There is a huge amount of shit art in the world, far more than there is good stuff. And a lot of the shit becomes famous and admired and gets fawned over by experts who can only justify their expertise by raving about useless crap and thereby proving the perspicacity of their taste. Were gamers to understand art as being something that can be good or bad, would they be so insistent on video games being defined as Art? Probably not. And, frankly, it is better for a game to be a good game than it is to be crappy art.
Several of Roger Ebert’s respondents in this controversy stated that they experienced every emotion imaginable while playing various games. Fair enough, but is that really true? There is a painting by Renoir that I once had the privilege of seeing in person at the Boston Museum of Fine Arts called Dance at Bougival.
The man leans his face hungrily toward the woman’s, and she looks away in a manner that suggests, to me, both regret and resignation. It is an extraordinary thing to see, very powerful, very moving. Is it possible, while playing a video game, to come across and experience, through compassion, this sort of complex emotion? Do gamers truly feel wistfulness, nostalgia, bemusement, and schadenfreude? Do video games persuade the player to have compassion–that is, to participate actively in the sufferings of another–for the characters portrayed in them? Aren’t most of the characters involved merely objects meant to be either overcome or destroyed? Aren’t most of the major characters separated into the sentimentalized binary categories of Good or Evil? Is there truly roundness or complexity to the characters? And aren’t the dominant emotions involved a sense of accomplishment when things are going well and frustration when they are not?
I’ve mostly played sporting video games myself, although I have tried other kinds a few times over the years. Not really my cup of tea. Most of my experience with them comes from observation. I’ve watched my son, in recent years, play a variety of games without ever once observing him have a moment sublime or caring. Years ago, I had a coworker who liked to play a rather vicious game called Wolfenstein when he was supposed to be working. He had me stand behind his shoulder to watch once, and I couldn’t have been more mortified. He, however, did not pick up on that because he was too fixated on murdering as many nameless, faceless, human-shaped objects as he could before they finally got him. I don’t know what effect games like that had on Harris and Klebold when they decided to shoot up Columbine High School, but they certainly did nothing to encourage the compassionate sort of worldview that might have kept them from committing the attack. Would it have mattered had they been as immersed in various art forms as they were in the video game culture? It’s impossible to say, of course, but I don’t remember anyone going berserk because of their obsession with the music of Bach or Citizen Kane or the paintings of Camille Pissarro.
Video games certainly make use of artistic techniques, and there are, apparently, on some games images of great beauty. And what is the Venus de Milo about if not only its own extraordinary beauty? And yet, the images, the music, the dialogue in the introductory scenes of video games do not constitute the whole thing. They are ancillary to the purpose of the game itself, a kind of video game filigree. Games exist to be played, not to be appreciated as artistic inventions.
One final point. In his book Das Glasperlenspiel (also known as Magister Ludi), Hermann Hesse used what he called The Glass Bead Game as a symbol for all that was knowable by humans throughout the history of art, science, and philosophy. There is no way when he was writing the book in the 1930s that he could have imagined such a thing as the modern video game. But is it not possible that the video game could evolve into just such a thing? I’m not sure. I don’t think that it is entirely out of the question. However, I suspect that the game that would truly and unarguably accomplish that would no longer be a game. I think that the experience of the player as a participant obviates his or her ability to experience the thing as a piece of art. Perhaps not. Perhaps it is possible for video games to veer away from melodrama and manufactured emotions. But would a person have the same experience of Oedipus or Hamlet or Willy Loman if he had to enact them in a game atmosphere? Doesn’t the power of art come from it being observed rather than enacted? I used to be an actor, and I never had the kind of experience onstage that I could get from the audience. It wasn’t my job to.
I think, at the end of the day, that gamers should simply enjoy the games for what they are. They are certainly entertainments, and valid as entertainments. I don’t think that they need to be justified as Art any more than baseball does or mumblety peg or Monopoly or Hungry Hungry Hippos. Gamers should just play them for what they are and enjoy them, and not engage in a pretentious exercise, based in a sense of inferiority, of trying to get them classified as “Art.”
